![]() ![]() If you return her she will be forced to marry a lord she does not love and the lord she weds will now control two kingdoms, not just one.ĭ. If the later the betrothed will make war upon your kingdom for taking his fiancee. Do you return her to her bethrothed or do you accept her pleas to your service. Decisions trees with real consequences - the princess is missing, she has fled her betrothed. Not just yes/no answers - where the player always chooses yes. Riddles, puzzles and conversational interactions in the quests. Not the same boring battle maps - but interesting maps that only champions can explore.Ĭ. A maze with treasure guarded by creatures. Perhaps, a dragon lair where the champions and sovereigns must defeat the dragon without the aid of our 1000 point army. Give me battles that are a real challenge. ![]() Large dungeon/cavern maps, aka Diablo populated with monsters (sometimes randomly selected). Defeat the creature(s) at the surface level so your adventurers (no army units) can enter the dungeon level.ī. Multi-level quest locations - surface levels that an army can enter and a linked dungeon level tactical maps restricted to sovereigns, heros and summoned creatures. I find the few quests and trease locations in the game be immensely "boring" - bring army, visit quest location, collect loot.Ī. ![]()
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